Promotional Image of Aeden from the Westworld VR experience. I acted as the 3d Character Artist on this project, working closely with other Artists, Designers, and Engineers on the team to bring this project to life.

High Poly Sculpt of Aeden.

High Poly Sculpt of Aeden with in-progress textures from the ZBrush viewport. The texture was reduced in saturation at this time to experiment with how Sub Surface scattering could be implemented to add warmth to the skin for the purposes of PBR workflow.

High Poly Sculpt of Imogen.

High Poly Sculpt of Imogen.

HIgh Poly Hair Sculpt for Imogen.

Additional Head Sculpts.

Additional Head Sculpts.

Additional Head Sculpts.

Close up Renders of Additional Head Sculpts.

Imogen HIgh Poly Boots and Pants Sculpt. The base Marvelous Designer output mesh was created by Claire Hummel.