I sculpted the Vitruvian Man for the Westworld Home Theater and modeled and textured the Trellis he stands on. I also modeled and textured the Hero Stools. Tanner Ellison acted as the primary modeler and texture artist on this theater and we collaborated on the Vitruvian Man materials as well. Various other room modeling and props were modeled/textured by Sherif Habashi as well.

Additional shot of Westworld VR Theater.

Additional shot of Westworld VR Theater.

High Poly zbrush sculpt of Vitruvian Man.

High Poly zbrush sculpt of Vitruvian Man.

High Poly zbrush sculpt of Vitruvian Man.

I created the high poly and low poly versions of the Home Theater chairs as well as the speaker props, floor vents, outlet switches, smoke detector, and carpet texture pattern. I used Marvelous designer to create the detailed leather chairs with additional detail work done in Zbrush. Tanner Ellison and myself created the final material and textures for the chairs. Sherif Habashi Modeled the Home Theater and did additional material and texture work for the room.

Additional views of the Chairs.

Additional views of the Chairs.

I created the 3d greybox/base placeholder models and gathered references (Over 1,000 screenshots from the show and behind the scenes footage) for the Iron Throne Room VR Theater, carefully measuring and approximating as close to accurately as possible the architecture of this elaborate set by cross-referencing actors in the scene and known dimensions of the Iron Throne itself to ensure the room was correct scale. The final model and textures was created by Outsourcing. The final render and additional material work was done by Patrick Loughman.

Additional screenshot of the Iron Throne Room VR Theater.

Additional screenshot of the Iron Throne Room VR Theater.