Contributed to Scan Capturing, Processing, and Facial Blendshape Sculpting/Cleanup with Brad Shortt and Ben Frazier for our Character Facial Rig.

For Escharum, I Supported Skin Material Look Dev with final textures created by Bryan Repka

For the PreGame version of The Pilot, I contributed to Scan Capturing and processing, eyebrows, eyelashes, the Military Fade portion of his Hair and Short Beard with Jonathan Sabella fully realizing the Hair Style.

Supported Skin Look Dev with final face textures created by Brad Shortt

Contributed to Scan Capturing and provided Hair Asset Reviews and Guided Feedback for the Hair Styles of Past Cortana, Tovarus, and Escharum. Hair created by Airship Interactive/ Tomos Hywel Evans.

Textured and Sculpted Tertiary Details for the various Arms of the UNSC Marines. Primary and Secondary form Arm Sculpts by Richard Reyes. I also adapted and fitted the UNSC Marine Hairstyles by Liquid Development.
Halo Infinite: Facial Blendshapes and Misc. Contributions
A culmination of numerous efforts across many teams and individuals, for Halo Infinite I contributed to the Facial Blendshape processing and creation of the Human Characters with Brad Shortt and Ben Frazier, supported Skin Look Dev, and adapted various assets such as Hair Caps , provided additional Arm Texturing for the Marines, and reviewed multiple Hair Assets from outsourcing.